Nvidia PhysX 2.88.00227 for 3ds Max 2011-2013 | 448 MB
NVIDIA PhysX = more visually enhanced gaming experience for owners of NVIDIA GPUs.
NVIDIA PhysX = more visually enhanced gaming experience for owners of NVIDIA GPUs.
NVIDIA PhysX Technology (NVIDIA PhysX, PhysX by NVIDIA, GPU PhysX) is a marketing term, used by NVIDIA to designate ability of GeForce GPUs to accelerate physics calculations, and games that are using that ability to create more rich physical effects.
So how it works:
NVIDIA owns physics middleware - PhysX SDK. It is a normal physics engine (just like Havok, ODE or Bullet), widely used in PC and console games, but with one particular feature - hardware acceleration.
Certain PhysX SDK based games are taking advantage of that feature by containing supplementary PhysX effects - smoke and fluid simulation, dynamic clothing on characters, more vivid explosions with dust and debris.
In most cases, GPU PhysX effects are added over baseline (read: console) level of physics interactions in the game, defined by developers.
From hardware part, NVIDIA GeForce GPUs series 8xxx and higher are required to calculate such PhysX effects with decent framerate (CPU execution can also be enabled, but it is less effective).
New Features
Updated PhysX 2.8.5 and 3.2.2
Updated APEX 1.2.2
Make 3.x SDK as default.
Support exporting without prompt dialog.
Rigid Body: expose script support for clothing type shape, radius bone and type.
Fixes
Fix for the crash when 3ds Max Loading if mParticles installed. Also fix the crash when opening a file with mCloth/mParticles content.
Fix a bug, if a scene contains a ragdoll, and open the viewer, max will crash when exit.
Fix clothing baking script issue, making pxBakeClothing() work.
Fix capsule collision with clothing in 3x mode.
Fix the bug ‘Pick Ragdoll Shapes’ dialog doesn’t work under 2.8.
Fix material and submesh parsing issue for a specific user.
Fix the bug save the num of ContactAgent with a size_t value.
Fix on a crash defect in weld algorithm.
Fix the Bug translating the mesh of a ragdoll in an old file will have doubled translation.
Fix Global scaling support.
Fix a bug 1745-8317534: Projection mode is not exported correctly to the RepX XML format.
Fix Bug #7190: PhysX 3.x connect sphere issue disable in Max 2009 SP1.
Fix Bug #7192: Backstop forces See-through mode.
Fix Bug #5747: Script error when using “Pick source object” on original object.
Fix Bug #5869: Color of rigid body does not differ for kinematic/dynamic ragdoll.
Fix Bug #7199: button missing from Root translation dialog.
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