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Monday, February 25, 2013

Ambiera CopperCube 4.0.2 Professional Edition

Ambiera CopperCube 4.0.2 Professional Edition


Ambiera CopperCube 4.0.2 Professional Edition incl Crack
CopperCube is a 3D engine / editor with deployment targets for Flash (.swf), WebGL (.html), Windows (.exe), Mac OS X (.app) and Android apps (.apk). You can create interactive 3D scenes without the need to write one single line of code (=no programming necessary), or even create whole games.

Supported File Formats
Import your 3D models into the CopperCube editor and publish them directly as Flash swf file or WebGL app for websites, or as standalone Windows .exe, Mac OS X .app or Android .apk file. CopperCube supports the following file formats:

Special Mobile App support
Since version 4, CopperCube supports creating apps for mobile devices. For this, CopperCube includes the following features:

Supported is Android version 2.2 and up, this means apps created with CopperCube will even run on older devices.
Special input overlays, for example for touchscreen movement and view control.
Highly optimized and customized OpenGL ES renderer, with all the features also included in the other targets.
Small binary size: A minimal CopperCube Android app is only about 200 KB in size!

And of course, apps created with CopperCube can freely be sold, even on the official Google Play store.

Character Animation
CopperCube supports realtime 3D character animation, also known as skeletal animation. It supports playing back animated meshes with an unlimited amount of joints and an unlimted amount of weights. You can model and animate animated characters using any 3d software, exporting it into one of the following file formats and then importing them into Coppercube:

Milkshape (.ms3d)
Microsoft DirectX (.x)
B3D files (.b3d)

The editor also includes a simple animation editor, to cut and define named animation cycles. You’ll find links to exporters for your 3d modelling application in the Coppercube Documentation.

Single Click Web or App Deployment
Want to show your 3D scene directly on your website? Not a problem:

Import your 3D files into CopperCube
Edit your scene in the editor
Select ‘Flash SWF’ or ‘WebGL’ and click ‘Publish’
Done!

Want to create a Windows .exe or Mac OS X .app instead? Or an Android mobile app? Select that target and click ‘Publish’. That’s it!

OpenGL, Direct3D, WebGL and Stage3D
When publishing your interactive 3D scene CopperCube utilizes either OpenGL, OpenGLES, Direct3D, WebGL or Stage3D/Molehill to render the scene with a highspeed, hardware accelerated render engine. All specific engines include these features:

Highly optimized and written in each native platform (be it Java, ActionScript, javascriptor C++)
Massive Particle Systems with lots of customizeable parameters
Realtime Skeletal Animation with no joint or weight limit
Advanced features such as BillBoards, Skyboxes and 3D sounds
Support for real lightmaps
Adaptive precision to keep high frames per second

Additionally, on Mac OS X and Windows, the following features are supported:

Fullscreen anti aliasing
Vertical Syncronization
Hardware 3D sounds (.wav, .ogg, .mod, .it and more)
Fullscreen mode

The flash target even includes an option to compile for Pre-Flash Player 11, meaning the 3D renderer works even without the Stage 3D feature, if wanted.

Particles and 2D Overlays – All the features needed for games
In order to make it easily possible to create games and apps with user interface in CopperCube, it includes the possiblity to create 2d overlays. You can create buttons with it, texts and images. The text can be dynamically changed and the images can be animated or replaced during runtime. Again, everything without programming. Additionally, CopperCube supports particle effects. With a few clicks, you can create complex particle simulations, creating effects like:

Fire and Smoke
Rain and Snow
Fog
Water fountains
And much more

Lightmapping
The CopperCube editor has a built-in lightmapper which can enhance the appearence of your 3D scene greatly. Just place a few lights and click ‘calculate’. The lightmapper even features global illumination effects and is very simple to use.

Scripting Support, Events and Actions
To make your 3D scenes even more interactive, you can utilize CopperCube’s simple click-only event/action system or even scripts and and influence every aspect of the whole scene.

CopperCube has a built-in Event/Action system. You can easily define actions which should happen (like playing a sound, opening a website, showing an item etc.) when an event happens (like the user clicked on an item or reached a certain area). No programming needed here.
When publishing as Windows .exe or Mac OS X .app, you can use javascript, powered by the fast Mozilla Spidermonkey virtual machine.
When publishing as Flash .SWF, you can use ActionScript 3
When using the WebGL target, there is a complete javascript API available.

There is a full reference of all scripting functions and several tutorials and examples in the Coppercube Documentation.

Game AI and first person shooter behaviors included
Wether you want to create simple 3D games or prototype your AAA title, CopperCube includes precreated game AI behaviors and actions, since CopperCube version 2. No need to program anything, just click your game characters and enemies together.

homepage: http://www.ambiera.com/

Ambiera CopperCube 4.0.2 Professional Edition incl Crack
CopperCube is a 3D engine / editor with deployment targets for Flash (.swf), WebGL (.html), Windows (.exe), Mac OS X (.app) and Android apps (.apk). You can create interactive 3D scenes without the need to write one single line of code (=no programming necessary), or even create whole games.

Supported File Formats
Import your 3D models into the CopperCube editor and publish them directly as Flash swf file or WebGL app for websites, or as standalone Windows .exe, Mac OS X .app or Android .apk file. CopperCube supports the following file formats:

Special Mobile App support
Since version 4, CopperCube supports creating apps for mobile devices. For this, CopperCube includes the following features:

Supported is Android version 2.2 and up, this means apps created with CopperCube will even run on older devices.
Special input overlays, for example for touchscreen movement and view control.
Highly optimized and customized OpenGL ES renderer, with all the features also included in the other targets.
Small binary size: A minimal CopperCube Android app is only about 200 KB in size!

And of course, apps created with CopperCube can freely be sold, even on the official Google Play store.

Character Animation
CopperCube supports realtime 3D character animation, also known as skeletal animation. It supports playing back animated meshes with an unlimited amount of joints and an unlimted amount of weights. You can model and animate animated characters using any 3d software, exporting it into one of the following file formats and then importing them into Coppercube:

Milkshape (.ms3d)
Microsoft DirectX (.x)
B3D files (.b3d)

The editor also includes a simple animation editor, to cut and define named animation cycles. You’ll find links to exporters for your 3d modelling application in the Coppercube Documentation.

Single Click Web or App Deployment
Want to show your 3D scene directly on your website? Not a problem:

Import your 3D files into CopperCube
Edit your scene in the editor
Select ‘Flash SWF’ or ‘WebGL’ and click ‘Publish’
Done!

Want to create a Windows .exe or Mac OS X .app instead? Or an Android mobile app? Select that target and click ‘Publish’. That’s it!

OpenGL, Direct3D, WebGL and Stage3D
When publishing your interactive 3D scene CopperCube utilizes either OpenGL, OpenGLES, Direct3D, WebGL or Stage3D/Molehill to render the scene with a highspeed, hardware accelerated render engine. All specific engines include these features:

Highly optimized and written in each native platform (be it Java, ActionScript, javascriptor C++)
Massive Particle Systems with lots of customizeable parameters
Realtime Skeletal Animation with no joint or weight limit
Advanced features such as BillBoards, Skyboxes and 3D sounds
Support for real lightmaps
Adaptive precision to keep high frames per second

Additionally, on Mac OS X and Windows, the following features are supported:

Fullscreen anti aliasing
Vertical Syncronization
Hardware 3D sounds (.wav, .ogg, .mod, .it and more)
Fullscreen mode

The flash target even includes an option to compile for Pre-Flash Player 11, meaning the 3D renderer works even without the Stage 3D feature, if wanted.

Particles and 2D Overlays – All the features needed for games
In order to make it easily possible to create games and apps with user interface in CopperCube, it includes the possiblity to create 2d overlays. You can create buttons with it, texts and images. The text can be dynamically changed and the images can be animated or replaced during runtime. Again, everything without programming. Additionally, CopperCube supports particle effects. With a few clicks, you can create complex particle simulations, creating effects like:

Fire and Smoke
Rain and Snow
Fog
Water fountains
And much more

Lightmapping
The CopperCube editor has a built-in lightmapper which can enhance the appearence of your 3D scene greatly. Just place a few lights and click ‘calculate’. The lightmapper even features global illumination effects and is very simple to use.

Scripting Support, Events and Actions
To make your 3D scenes even more interactive, you can utilize CopperCube’s simple click-only event/action system or even scripts and and influence every aspect of the whole scene.

CopperCube has a built-in Event/Action system. You can easily define actions which should happen (like playing a sound, opening a website, showing an item etc.) when an event happens (like the user clicked on an item or reached a certain area). No programming needed here.
When publishing as Windows .exe or Mac OS X .app, you can use javascript, powered by the fast Mozilla Spidermonkey virtual machine.
When publishing as Flash .SWF, you can use ActionScript 3
When using the WebGL target, there is a complete javascript API available.

There is a full reference of all scripting functions and several tutorials and examples in the Coppercube Documentation.

Game AI and first person shooter behaviors included
Wether you want to create simple 3D games or prototype your AAA title, CopperCube includes precreated game AI behaviors and actions, since CopperCube version 2. No need to program anything, just click your game characters and enemies together.

homepage: http://www.ambiera.com/


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